VR Glove

 

ARCHITECTURAL DESIGN

of

MIXED REALITY SPACES

 

« Each of us today possesses two bodies: the primitive body that a human being always possessed and the virtual body that has come into being with the spread of the media. The former seeks the beautiful light and fresh breeze found in nature. The other body which responds to the electronic environment, might be called a media-liked body in search of information. The relationship between these two bodies is constantly shifting. We connect to architecture and the city through both of them. Architects must assist in their re-integration buildings and cities must provide for both the virtual body and the primitive one »

Toyo Ito

 

In my Diploma Thesis I deal with the architectural design of a Mixed Reality museum.

Here I include some posters of my work that constitute a synopsis of the ideas I propose and the issues I confronted in my work. Note that although this material should mostly appear to be of architectural interest, I consider that there are also some other fields could use these thought, for instance 3D graphics, topology, theater, psychology and so on.

 

 

MIXED REALITY SPACE WITH SPATIAL BOUNDARIES

This is a Virtual Reality application with which I try to communicate the theory I have developed in my Diploma Thesis, concerning the design of Mixed Reality spaces. You may experience this application before reading the following synopsis. Afterwards, you could experience the other Virtual Application I have prepared, which can be found after these 4 pictures.

In this first application, we assume that the static space (the red and green elements) are physical. All the others that appear and disappear when we move in it are virtual. The visitor observes how the same physical elements can be part of multi mixed reality scenarios, where non-static virtual elements are being dynamically integrated into the mixed reality space. After each scenario the visitor finds himself into the same space where he initially was - the space is again in the same condition. However, he considers now this place in a quite different way, as he takes into consideration the previous scenario.

 

DOWNLOAD AND VIEW THE APPLICATION

DOWNLOAD AND VIEW THE ANIMATED ANTIKYTHERA MECHANISM MODEL  

VIEW THE APPLICATION ON A SEPARATE WINDOW

 

 

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This is the synopsis of my Diploma Thesis.

 

 

 

MIXED REALITY SPACE WITH COLORED SPATIAL BOUNDARIES

In this application I have just painted the spatial boundaries I have used to design the events we trigger as we move in the space. You can now compare your experience in a Mixed Reality world with one in which you know that you are about to provoke its development.

 

DOWNLOAD AND VIEW THE APPLICATION

 

 

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Pictures of the Mixed Reality experiment I made to apply the theory described in the papers above. The physical model is made from hardboard and wood. The virtual models are integrated with optical tracking.

The physical architectural model I developed for my MR experiments. In this picture we sse unly the physical part of the model.
A virtual ship integrated in the physical model. We assume that the red physical elements, are part of the ship.
The virtual ship with a virtual fragment of the Antikythera Mechanism.
Virtual visitors moving in the physical model. A virtual inscription in greek saying "integration of virtual visitors into the MR museum". We assume that the red elements interact we the virtual visitors.
Here we notice how the virtual elements reach out of the limits of the physical model.
The virtual Antikythera Mechanism I developed for my experiments. In this picture, I hold it in my hands. You can download the animated digital model.

 

 

 

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