AUGMENTED REALITY
(Augmented Physical Reality)
A BASIC EXAMPLE

In this application, an Augmented Reality space is developed.
A physical and a virtual space which are being connected in real time. The virtual element is an imaginary archaeological finding - a statue. This virtual element is being continuously repositioning and reorientating itself, with the help of a physical marker printed on common paper (using optical tracking). The physical space is my My_MR_Lab, which I capture with a webcam. The streaming video of the physical space is being integrated in real time with the virtual world. Besides, this is the main difference between Virtual Reality and multimedia which only offer prerecorded data and therefore certain types of interaction.
In this example, we see the video capture of my PC screen, on which there is a projection of the webcam capture, in which the virtual space is being intergrated, repositioning and reorientating itself in real time. Annotation (e.g. a yellow pointer) as well as various infomation (e.g. a black circle) concerning certain regions on the virtual statue is also being dynamically displayed.
Pictures from this Mixed Reality example |
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A diagram explaining the architecture of this Mixed Reality System.
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In this Augmented Reality space there are two 3-Dimensional virtual models, a virtual bicycle and an animated virtual airplane. In addition there is streaming video from a classic platform video game. These virtual elements are dynamically integrated in a physical space, placed on a physical table where I reposition them. |
In this Augmented Reality space I have a 3-Dimensional virtual Antikythera Mechanism reconstruction on my hands. While I study the mechanism, I rotate and translate it in the physical space. About my work on Antikythera Mechanism in Mixed Reality spaces, see The Antikythera Mechanism studied in Mixed Reality spaces. |
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Virtual and physical reconstruction of the Antikythera Mechanism studied together. |
Virtual Antikythera Mechanism in my hands. |
Presenting Antikythera Mechanism with the use of a virtual pointer with a view to circumventing occlusion issues. |
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Integrating three virtual gears to the physical reconstruction of the Antikythera Mechanism |
Integrating three virtual gears to the physical reconstruction of the Antikythera Mechanism |
Integrating three virtual gears to the physical reconstruction of the Antikythera Mechanism |
- Evaluation of ARMedia (11/2010): the following page is an evaluation of the AR plugin.
LINKS
AUGMENTED REALITY
http://www.augmented-reality.org/ : The Augmented Reality Homepage
http://www.se.rit.edu/~jrv/research/ar/ : Augmented Reality Page
http://en.wikipedia.org/wiki/Augmented_reality : Augmented Reality in Wikipedia
http://www.cs.unc.edu/~azuma/azuma_AR.html : NSF/ARPA Science and Technology center for Computer Graphics and Scientific Visualisation
http://www.sonycsl.co.jp/projects/ar/ref.html : Augmented Reality & Computer Augmented Environments, Sony Computer Science Laboratories
http://www.tinmith.net/ : Tinmith Augmented Reality Project
http://www1.cs.columbia.edu/graphics/projects/mars/ : Mobile Augmented Reality Systems