THE ANTIKYTHERA MECHANISM
in Mixed Reality spaces

INTRODUCTION
My work on the Antikythera Mechanism presented on my site, concerns its study through its integration in Mixed Reality spaces and Virtual Reality spaces. Although I have read a lot about this unique archaelogical finding, I have decided to limit the material presented here, strictly to Mixed Reality. Therefore, this is not the place to find information about the mechanism itself as well as information about ancient Greek astronomy and history in general. However, I have included a list of basic links where further information, bibliography and more links can be found.
My research deals with the architectural design of Mixed Reality spaces that allow collaborative study, discussion and presentation of certain objects. Archaeological findings of great interest, which however cannot be widely available, like in the case of Antikythera Mechanism, are quite often chosen to be integrated in Mixed Reality spaces. These new types of Collaborative Virtual Environments (CVEs) - Collaborative Mixed Reality Environments - are being developed with a view to facilating access through the Internet for everyone, no matter where he/she is in the physical space, to a common public Mixed Reality space. Unfortunately, development and maintanance of such spaces, proves to be so difficult a work that most of these spaces are experimental and not fully working.
A basic prototype of a Mixed Reality Museum for the Antikythera Mechanism is available on this site, which is going to be modified as time passes by. In this museum virtual and physical elements intermingle [virtual representation of the Antikythera Mechanism, physical representation from New York (streaming video)]. Please see below how to access this space.
The design of Mixed Reality spaces refers to certain architectural principles (see Mixed_Reality_in_Architecture), presupposes the understanding of the various "flavours" of Reality and its context (see Mixed_Reality, Augmented_Reality, Augmented_Virtuality, Virtual_Reality) and makes full use of suitable hardware (see My_MR_Lab). It is therefore clear that the develolment of effective Mixed Reality spaces, is a quite interdisciplinary field of research.
The presentation of my work on the International Conference "Decoding the Antikythera Mechanism - Science and Technology in Ancient Greece" on 30/11 and 1/12 2006, includes 3 posters and 1_hand-out. The abstracts of the conference are available from the site of the Antikythera Mechanism Research Project.
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poster_2 |
poster_3 |
hand-out |
MIXED REALITY SPACES WITH THE ANTIKYTHERA MECHANISM
that I have developed as examples
National Archaelogical Museum of Athens where the Antikythera Mechanism is exhibited and studied: a Physical Reality space |
My Mixed Reality Lab, where I study a physical reconstruction of the Antikythera Mechanism in conjunction with animated virtual gears: an Augmented Reality space |
A three-dimensional digital space, where we interact with virtual and physical representations (streaming video on the video-wall): an Augmented Virtuality space |
A three-dimensional digital space, where we interact with a virtual reconstruction of the Antikythera Mechanism: a Virtual Reality space |
Pictures of applications I have developed concerning the Antikythera Mechanism. It becomes clear, that in my work I try to develop applications that span the "Physical Reality - Virtual Reality" spectrum.
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Video showing the physical reconstruction of the Antikythera Mechanism I have made, while it is operating. This reconstruction is being used in collaboration with virtual elements, in Augmented Reality spaces - see the pictures below. |
Video showing a virtual Antikythera Mechanism I hold on my hands, which I study. In order to experience the Mixed Reality space (i.e. to see the mechanism) suitable hardware is needed (e.g. video see-through Head-Mounted displays, see My_MR_Lab). |
Video showing the interaction I have with a virtual Antikythera Mechanism with the help of suitable 3d-input hardware (i.e. a Virtual Reality wired glove, see My_MR_Lab). Upon moving/rotating my hand, the virtual 3-dimensional model will follow. |
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Pictures of the Mixed Reality space I used to present my Diploma Thesis "Mixed Reality Museum for the Antikythera Mechanism" in July 2007. For the presentation to the audience, I used physical elements (physical Antikythera Mechanism reconstruction, posters, architectural models e.t.c) and virtual elements (virtual Antikythera Mechanism, virtual gears e.t.c.). All the elements were dynamically integrated into a physical space - the room depicted on the pictures. Therefore, the presentation took place in a Mixed Reality space. We experienced the Mixed Reality with the use of a video-projector, a web-cam and a pair of Head-Mounted displays.
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Virtual and physical reconstruction of the Antikythera Mechanism studied together. |
Virtual Antikythera Mechanism in my hands. |
Presenting Antikythera Mechanism with the use of a virtual pointer with a view to circumventing occlusion issues. |
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Integrating three virtual gears to the physical reconstruction of the Antikythera Mechanism |
Integrating three virtual gears to the physical reconstruction of the Antikythera Mechanism |
Integrating three virtual gears to the physical reconstruction of the Antikythera Mechanism |
MIXED REALITY MUSEUM FOR THE ANTIKYTHERA MECHANISM
AN ONLINE PROTOTYPE
A very first prototype of a Mixed Reality Museum for the Antikythera Mechanism is now available, which is going to be modified as time passes by. This is a public place, where all visitors through the Internet can access. Every visitor is being represented as a creature (avatar) he/she chooses, so that collaboration among visitors is feasible - very like a video-game. You can tell your friends about this place and meet them there virtually. Although text-chatting is available, real-time communication with voice chatting can also be used, using free software. To view this Mixed Reality world, please download the free viewer 5,1 M - it may be useful to have the user's guide.. In case, there are connection problems, a single-user version of the Museum is available. In both multi-user and single-user version, users are represented as avatars, so they are virtually present in the Mixed Reality space.
In this museum Virtual Reality and Physical Reality intermingle as virtual representation of the Antikythera Mechanism and a physical video (in digital form) from New York are integrated spatially and functionally in this space. The avatars representating user can as well be totally virtual avatars or mixed-reality avatars, having a streaming video mapped on their face, on a board they hold e.t.c. For this see also "Mixed Reality Presence" at Mixed_Reality.
SUGGESTED BIBLIOGRAPHY
MIXED REALITY AND CULTURAL HERITAGE
LINKS CONCERNING THE ANTIKYTHERA MECHANISM:
http://www.antikythera-mechanism.gr/ : the Antikythera Mechanism Research Project
http://en.wikipedia.org/wiki/Antikythera_mechanism : Antikythera Mechanism in Wikipedia
http://www.math.sunysb.edu/~tony/whatsnew/column/antikytheraI-0400/kyth1.html : American Mathematical Society
http://www3.imperial.ac.uk/historyofscience/aboutthecentre/staff/mr%20michael%20wright/ : Imperial College London, MR Michael Wright
http://www.antikythera-mechanism.com/ : general information
http://www.hpl.hp.com/research/ptm/antikythera_mechanism/index.html : Interactive Relighting of the Antikythera Mechanism
http://www.archimedesclock.gr/ : Archimedes Clock